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Sorry to say I'm joining those with critiques around the gameplay depth. At least in the demo, there just isn't much there. There also isn't much as far as animation feedback; especially for a wave-based game you really need to be able to tell what's going on. Hope these sorts of things are addressed in the full version.

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In this game you kill, kill, and wait for it... KILL

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So, the game is certainly a bit shocking due to its contrast of adorable animals and bloody violence, but when it comes to gameplay, there doesn't seem to much more than walk backwards and shoot. I left really detailed feedback at the end of the video and I'm sure there's more to it that I didn't see, but it managed to lose my interest pretty quickly due to the monotony of the gameplay.

So many furries in this game. :)